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Aloysius

Djinn Baron of Justice

Demon of Etiquette

 

Corporeal Forces: 4  Strength: 8                 Agility: 8

Ethereal Forces: 6     Intelligence: 12         Precision: 12

Celestial Forces: 6    Will: 12                      Perception: 12

Word-Forces: 10

 

Vessel: male/6

 

Skills: Dodge/6, Driving/1, Emote/6, Fighting/1, Knowledge (Etiquette [quite a lot, all at /4]), Languages (quite a few, all at /3), Lying/3, Move Silently/6, Ranged Weapon/1 (pistol), Savoir Faire/6, Seduction/1

 

Songs: Banishing (Corporeal/3, Ethereal/1, Celestial/3), Binding/1, Healing (Corporeal/6), Motion (Celestial/3), Retribution (Corporeal/1, Ethereal/3, Celestial/5), Shields (All/3), Tongues (All/3)

 

Attunements: Djinn of the Game, Dissonance Binding, Humanity, Rule of Law, Baron of Justice, Demon of Etiquette

 

Demon of Etiquette: Aloysius may grant a Servitor Attunement called Propriety.  It is much like the Attunement given out by his opposite number Curtis, Angel of Etiquette (instinctive knowledge of local etiquette and cannot suffer from a failed Savoir-Faire roll); the major difference is that Djinn who possess this Attunement automatically know when their attuned are in the presence of someone that the attuned does not wish to be embarrassed in front of.

 

It should be noted that neither Aloysius nor Curtis seem to suffering overmuch from Word-Friction.  This may be due to the fact that the difference between the two interpretations of the Word is one of degree, not kind.

 

Special Rites:

Correct someone on their etiquette (+2 Essence if done in public).

Invent a new rule to handle a new social situation and have it accepted.

 

Role: Aloysius Smith (newspaper columnist/6, Status/4)

 

 

Dread Lord Asmodeus does not permit useful tools to be wasted on those unfit to use them.  That is why he controls the Word of Etiquette, and not some other - and thus, lesser - Prince.  Otherwise, it would be exemplified... inappropriately.

 

And what is an appropriate exemplification?  Obviously, one that understands that its central message of Etiquette.  Even the humans recognize that Etiquette is a Game, with Rules that must be followed; indeed, the way that some of them relentlessly follow and manipulate those Rules (whatever they may be) can at times almost approach competency.  Let the Other Side babble about 'respect' all they like; the true purpose of Etiquette is to control others.  Not by use of the fist or the resonance; that is mere bullying - which, horribly, requires you to stay involved with the person that you're trying to control, awful as that sounds.  Better by far to make others control themselves.  The collar you've made and put on yourself is always a better collar than the one that someone else has forced on you.

 

So thinks Asmodeus; and thus of course so thinks Aloysius.  The Djinn is no more or no less brooding than any other of his Band.  He is distinguished mostly by his lack of distinguishing characteristics, in fact.  This is no doubt due to the fact that the Djinn has been a Servitor of the Game for fifteen thousand years and the Demon of Etiquette since the birth of human society.  If there was an obvious weakness or irregularity to him, it would have been long ferreted out and used against him by now.

 

The Djinn does obsess over his word, though.  Aloysius keeps track of everything that might relate to Etiquette; his knowledge on the subject is exceptionally broad even for a Word-bound.  It is not, however, particularly deep; while Aloysius can tell you 'how', 'why' is typically not his forte.  That can be a concern when it comes time to handle unusual social situations; it takes time for the Djinn to come up with a procedure for handling them. This is one reason why he has developed a special Rite for inventing new social rules (and gives it out): it gives others an incentive into doing for him the one part of the job that requires some sort of creativity.

 

As one might guess, Aloysius enjoys neither the modern era nor the Angel of Etiquette.  The former requires him to be more mentally flexible than he was (or, honestly, likes to be), while the latter requires him to brush up on the Djinn's combat skills.  This last is a bit of an affront to the Demon of Etiquette, as Aloysius was quite used to being someone too dangerously well-connected to cross, let alone harm. If it weren't for his opposite number's active engagement on Earth, the Djinn would act just like the rest of his Prince's high-level Servitors and spend most of his time delegating from Hell.  Instead, he must get involved in corporeal affairs all too often for his liking - all because he's expected to counter the machinations of an angel who doesn't even have the excuse of Word-friction to justify his behavior.

 

Rude, that.

 

 

 

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