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Vever Drawing [Song]: Defaults to Parent Song (-3/-6); May not exceed Parent Song/level; Maximum TN that of the Parent Song

 

As a rule, the Host indignantly and loudly rejects the claim that this particular practice comes from the Loa... provided, of course, that such rejection can be done without risking dissonance.  Seraphim and those speaking Angelic instead decline to legitimize such a wild accusation with a reply.

 

Angelic snobbery aside, Vever Drawing owes quite a good deal to Santeria practices, although Navaho sand-drawing was also mined for useful techniques.  This skill allows the user to temporarily inscribe a Song into some sort of physical medium, where it will last until triggered.  Any relatively easy to modify medium is acceptable: chalk or powder drawings are most common, but Vevers have been created via graffiti art, tattooing and even finger-paints.   A unique Vever Drawing must be learned for each Song (and variant thereof) known; they may be recognized with a successful Knowledge (Song Lore) or (Theology: Santeria) roll.

 

There are two triggering mechanisms: the first is accomplished by having the original singer (and no-one else) symbolically complete the Song encapsulated in the Drawing.  This is handled by a regular Song roll at -3, plus the Vever Drawing skill; on a successful roll the Drawing will hold the Song for CD days.  All Essence is spent and Disturbance created at the time of the Song's performance.  The more esoteric use is to create a Drawing that will go off when anyone touches it - including the original user.  This is essentially a way to create a booby trap; the Song roll is at -6 (no default use allowed) plus the Vever Drawing skill.  A successful Drawing can last indefinitely; an unsuccessful one will go off immediately.  Again, all Essence is spent and Disturbance created at the time of the Song's performance.

 

In either event, the time it takes to create a Drawing depends on the skill level:

 

Vever Drawing/1: One full day

Vever Drawing/2: One extra hour

Vever Drawing/3: Five extra Minutes

Vever Drawing/4: One extra minute

Vever Drawing/5: Two extra rounds

Vever Drawing/6: No extra time

 

This is cumulative with the regular pluses to skill for extra time spent performing.

 

Finally, while it is possible to reuse an undamaged Vever in order to hold a new Song, it requires a new skill roll each time (but not extra time).  A reused Vever may not hold a Song higher than the level of the Song that it was originally created for.

 

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