The practitioners of this Sorcerous discipline claim
that its history stretches back to the early Roman Empire. This is, broadly speaking, true. They also claim that the secrets of Mimeurgy
have been passed down to them in an unbroken line of esoteric wisdom, teacher
to student, since that time. This is
unambiguously false: the modern incarnations of the Mimerugic Circles owe their
origins to the members of a dubious Metuchen, New Jersey social club and part-time
illegal casino during the 1950s. Hell
likes to reactivate Mimeurgy every so often; they find it fairly simple to fake
an appropriate historical record.
Mimeurgy's main strength is that it can be performed
in public; it uses almost no formal esoteric tools for its workings, or,
indeed, the spoken word. Yes, I am
afraid that your sudden realization is, alas, quite correct; we are talking
about them. The people with the
badly painted faces and the dressing in the black and the beret and all the
rest of the warning signs: some of them are even worse than they appear,
difficult as it may be to believe.
Generally speaking, the major mechanical difference
between Mimeurgy and 'regular' Sorcery is the former's lack of a verbal
component and traditional accoutrements.
This makes the rituals longer (add 25% to all times to cast) but, oddly
enough, a bit more silent (remove half the CD of a successful roll from the
total Disturbance generated from any one ritual). The only exception to this is Awe Demon: a Mimeurgist must spend
1 Essence to successfully cast this ritual.
No self-respecting demon is going to be impressed with mere
name-dropping (actually, charades) coming from a mime-Sorcerer.
There are, however, several rituals specific to
Mimeurgy. If a regular Sorcerer wishes
to learn them, he'd better go get some white pancake makeup and a beret. They do not take extra time to cast, as the
rituals are specifically designed with Mimeurgy in mind.
That Thing With The Exaggerated Body Language
(Command/1)
This is essentially a specialization of Suggest; it
can only be used to encourage feelings of annoyance, frustration and
belligerence (at any level) in others.
Time: 1 minute
Essence: CD
That Thing With The Flower (Command/1)
The target must roll against Will -3; if failed, the
target is stunned for CD combat rounds.
Time: five minutes
Essence: 2
That Thing With Imitating Other People (Command/2)
This ritual allows the user to designate any two
people as having switched psychic signatures.
All mundane attempts to track either will be at the appropriate roll -3;
failure means that the wrong person is shadowed, tracked, checked out,
etc. Celestials and metaphysical
tracking methods have no penalty to their rolls.
Time: five minutes
Essence: CD
The Thing With The Box (Focus/3)
This ritual reduces the effects of disturbance in a
given area. Subtract the CD from a
successful roll from all Disturbance done within its radius (a six foot cube,
centered on the Sorcerer - the cube cannot be moved, by the way). The effect lasts for fifteen minutes.
Time: 10 minutes
Essence: CD
That Thing With the Hat (Focus/5)
This ritual allows the Mimeurgist to temporarily
store completed Sorcerous rituals in 'storage' until needed. Only one item may be imbued at a time; a
successful roll will allow it to store a cumulative number of successfully
completed rituals equal to the CD of the successful roll. The original rituals must be rolled ahead of
time and the Essence spent. The item
will lose its storage capacity after a week
This can be used to store non-Mimeurgic
rituals.
Time: one hour
Essence: CD + 2
That Thing With The Rope (Summon/3)
This summons a random ethereal with the Image of a
mime. It is usually used as a method of
ensuring one's escape...
Time: fifteen minutes
Essence: 5